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204 ms
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Click as fast as you can when the screen turns green. Measures the average of 5 rounds.
The reaction time test measures, in milliseconds (ms), how long it takes your body to actually react after perceiving a visual cue. It's commonly used as a measure of a gamer's reflexes — the average human reaction time is roughly 200–250ms.
Click the screen to enter the waiting state, then click as fast as you can the instant it turns from red to green. Clicking too early counts as a false start. This is repeated 5 times, and your average is calculated.
A lower score (fewer ms) means a faster reaction time. Save your result to see how you rank against every other user on the leaderboard. View Reaction Time Rankings →
The average adult reaction time is generally cited as 200–250ms. Elite esports players average around 150–225ms — noticeably faster than untrained players. The physiological floor for a human visual reaction is roughly 100ms, so times faster than that aren't realistically possible.
Display refresh rate, input device latency, and browser rendering speed can all affect your measured time. High-refresh monitors (144Hz+) tend to measure more accurately than 60Hz ones, and wired mice typically have less latency than wireless ones.
Untrained adults typically score 250-350ms, regular practicers around 200ms, and pro-level players 150-180ms. Anything under 100ms is likely a measurement glitch rather than a real result, since it falls below human physiological limits.
Keep your eyes and hand pre-positioned near where the screen will turn green rather than scanning the whole screen — this cuts down on reaction lag. Repeating the test to lower your average also genuinely trains reflexes, and getting enough sleep affects reaction speed too.
Q. Why do I get a different result every time?
A. Reaction time naturally varies with your focus, fatigue, and device setup at that moment. Averaging 5 rounds is meant to smooth out that variance.
Q. Why are mobile and PC results different?
A. Touchscreens process input differently from mouse clicks and tend to measure a few milliseconds slower on average.
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